Game 1: Race to Charm
– Each player places their cat mover on the board. Take 5 Caring Cat tokens each.
– Roll the die & move your cat around town.
– Respond to scenario cards. Suggest how you can be kind and collect a charm.
– Miss a turn if you roll the Mean Mouse.
The first player to collect 5 charms wins the game.
Game 2: Charm Together
– Place the mean mouse on the left board & place your cat movers on a blank space on the town board.
– Use your Caring Cats to respond to situation cards. Share how you can be kind and collect a charm.
Together, collect 5 charms before the Mean Mouse reaches and destroys the School of Pawsitivity.
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